If you haven’t heard about the release of Fallout 4 by now, you must have been living under a rock. Fallout 4 is the long anticipated stand-alone game since Fallout 3 and Fallout New Vegas, and has been in development for around 7 years. For that reason, players would not be mistaken for having very high standards for this game, especially after the success of TESV: Skyrim.
Fallout 4 starts in your lovely Sanctuary Hills home’s bathroom. Here, you can create your character and explore your home, where you can interact with various things to hear your newly voiced character remark about them. After a while, a Vault-Tec employee will knock on your door and will tell you that you have been signed up for the nearby Vault, Vault 111! It’s there that you get your first taste of dialogue, where you can be rude or nice, and slam the door in his face as he’s talking. A little later and you’ll be hearing a news reporter talk about bombings on the television, and you’ll be rushed off of your feet to the nearby Vault.
The story has a total of four endings, but overall, the story was a bit too short. Whilst Bethesda games aren’t really played for the story, and this is the first time they have made a storyline with multiple endings, it was just too short.
Just like in Fallout 3 and Fallout New Vegas, Fallout 4 has an array of unique weapons and armors with amazing capabilities. From a simple Loin Cloth (as seen on the left) that can boost the melee damage you do to a sword that is on fire, to a mini nuke launcher that shoots two nukes at the price of one, you will devastate any enemy.
The Vault-Tec Assisted Targeting System, or simply known as V.A.T.S, is a core mechanism in Fallout games to assist with aiming. You can use it to slow down time and choose which parts of the body you want to hit on your enemy, and it will show you the chance you have of hitting that body part in a percentage. I have found it to be very useless for long-range sniping, however.
Fallout 4 gives us a return of the almighty Super Mutant Behemoth, where there are only five and the Alien. It also gives us a lot of new enemy variants. Every enemy can have a legendary version that drops a unique item on death. Yes, that means legendary radroaches. They are still pathetically weak, but don’t be fooled, as a Legendary Deathclaw will be your worst nightmare.
Considering Fallout 4 has four endings, you could say it has decent replay value, however, I doubt you’ll be replaying it for a long time due to the fact that there is so much to do.
A new aspect to Fallout is having the ability to build your own base. You can go to numerous places in the world where a workbench is and build whatever you want. You can set up supply routes and defences for the base, and gather settlers to live there. As Todd Howard says, “It just works”.
Of course, Fallout 4 features a difficulty system for the easy-going players, the normal players and those insanely hardcore players. Each mode determines how much damage you take, how much damage you do and the occurrence rate of Legendary enemies. Do not be fooled, however. During my experience, even Normal mode is fairly difficult.
This new Fallout game takes place in Boston, in the Commonwealth of Massachusetts (though the area is simply called the Commonwealth is Fallout) and will be set on October 23, 2077 in the opening scene, and on October 23rd, 2287.
As there are many of Bethesda’s games, Fallout 4 is open-world and has, apparently, a 30 square-mile map, which is double that of Skyrim. Locations that appear to be very close on the map actually take quite a bit of time to get to, and that’s without all the enemy distractions.
The color of Fallout 4 is surprisingly bright, considering the dark feel to it. It is a lot more vibrant than previous games, which were horrible shades of green and brown.
The graphics have been something of a complaint among players, where some have been criticizing it immensely, whilst others have found them to be acceptable, and others fulfilling their expectations. On the highest setting on my computer, whilst I found the graphics myself to be decent, I couldn’t understand why it was only giving me 40fps, as they weren’t spectacular. In the end, I saw little difference between Low and Ultra settings, besides the rendering distance.
The main theme song to Fallout 4, as heard on the Main Menu screen, does seem to fit in well. It’s intense and depressing, but picks up a bit as if to signify being awoken. It kind of reminds me of the main character, that goes from an ordinary man or woman into a legend.
As in previous Fallout installments, Fallout 4 features a radio system. Whilst you won’t be listening to the Galaxy News Radio (at least until it gets modded in), you’ll probably be listening to Diamond City Radio. Diamond City Radio is hosted by the DJ Travis, who is an awkward and unconfident person, which is obvious if you have ever heard the radio station. Other radio stations you might listen to are Radio Freedom, which has nice, relaxing music on it (Which, to be fair, isn’t fitting the fallout theme too well, especially when you have Deathclaws tearing you apart), and Classical Radio.
Fallout 4 will easily keep you occupied for a hundred hours at least. If you’re not busy spending your time building an amazing base, you’ll be trying your hand at killing a Behemoth or exploring the Glowing Sea. Either way, you’ll find a lot to do on this game.
My main issues with the game were that Settlers in your settlement did not have any names, and the dialogue options you would choose would say something completely different to what you wanted.
In comparison to Fallout 3 and New Vegas, Fallout 4 is much, much harder. The tone of the game seems brighter and more up-beat, with the color scheme, and has a wider variety of music. The graphics (think Oblivion to Skyrim) and the animations are much better, with fewer sharper turnings and more fluidity, and, of course, your character actually speaks in Fallout 4, unlike in previous installments.
PC Game Name: Fallout 4